28/05

Still grinding away on Sovereignty. 8 new command cards for 70 total.
And yeah, just more work here and there on all the other stuff. Getting there, if slower than I'd like.

09/05

Quite a lot done with Sovereignty since the last update:

There's an intro sequence now with some character customization.
There's a VN-esque sequence before each skirmish now for delivering the story.
Wading through animations for the cards. Tedious stuff really but the skirmishes do look more dynamic.
The first bit of 'AI'; enemies will no longer attack if they're weaker than their target.
And general bugfixes and junk.

There's also a page for the game on RMW now but it just mirrors the RMC one.

01/05

New build of Sovereignty is up. Quite a bit of change since the last so here's a link to a forum post about it to save me typing it all twice: http://www.rpgmakercentral.com/topic/40033-sovereignty-tcg/?p=283068
Sovereignty can be downloaded either from the forum or this site.

26/04

Just been working on more cards since the last update. Total card pool of sixty so far.
Don't know if I can be bothered to set up internet in the new place; living without it is kind of novel.
If they let me, maybe I can update the demos at the library on the weekend.

24/04

Pretty productive weekend. Seven more cards added to Sovereignty; 6 command cards and one troop card. The command cards are pretty interesting and most required me to add new functionality. Unfortunately the build isn't available just yet; still no internets outside of work.

18/04

Moved into a new place without internet so, while I'll still be working on my projects, I now have a reason to be so lazy with updates.

03/04

No dev stuff recently. Work, moving home, all that junk.